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Enemy – Version 2

Thought I’d work into it tonight :P Definitely prefer the changes I’ve made on this.


Click for full-ress

Makin’ some Enemies

Had a bash at designing the enemies:
I pretty much had this thought in mind when I set out, with ‘boring’ colours on them, like greys and black. But maybe some hints of yellow on their suits or something so they stand out to the player.


Click for full resolution.

Have some gripes with it, that I want to change though.. The helmet looks a bit too biker, which is the look I was going for, but it’s too much, so I need to change that. Also there’s some perspective problems I can see, and he actually looks a bit to short haha.

Character Concept – Reworked.

Reworked the last concept drawing, adding in some finer/extra detail and fixed some things that looked off… Also gave it a cooler background and a white outline.

Main Character Concept

I’m quite chuffed with how it came out tbh, although I am considering maybe making him more ‘cartoony’ with like, funky proportions and stuff… but I’m not sure yet.

More Concept Work

Some more character design silhouettes, will probably add in some detail to these next I think.

Graffiti Themed Platform Game

Just been given our second assignment in my Game Design module, and eager to get on this!