In light of my last post, we’ve been set another assignment in my Game Design module, pretty much making a game in the engine of our choice, but this one is more focused on the concept design and planning for the level itself. I’ve got a few engines in mind for my game, but it depends on what idea I actually decide to go forward with.
Choices are pretty much: Source, Unreal, Cube, Build and Unity. Source I’m familiar with, so it seems like that might be my best choice, but I wanna play around with the others before I decide
I’ll keep this updated with any new stuff I do!


















It‘s quite in here! Why not leave a response?